gol.jump()
Makes the entity jump if on the ground.
gol.sneak()
Switches to a sneaking state.
gol.goTo(x, y, z)
Moves toward a specific world position.
<aside> 🚨
Action is persistent; Golem will remember even after module is removed or in future runs where it isn’t specified
</aside>
Example:
gol.goTo(10, 64, -5)
gol.lookAt(x, y, z)
Rotates to face a location.
<aside> 🚨
Action is persistent; Golem will remember even after module is removed or in future runs where it isn’t specified
</aside>
Example:
gol.lookAt(10, 64, -5)