Jump

gol.jump()

Makes the entity jump if on the ground.

Sneak

gol.sneak()

Switches to a sneaking state.


Move to Position

gol.goTo(x, y, z)

Moves toward a specific world position.

<aside> 🚨

Action is persistent; Golem will remember even after module is removed or in future runs where it isn’t specified

</aside>

Example:

gol.goTo(10, 64, -5)

Look at Position

gol.lookAt(x, y, z)

Rotates to face a location.

<aside> 🚨

Action is persistent; Golem will remember even after module is removed or in future runs where it isn’t specified

</aside>

Example:

gol.lookAt(10, 64, -5)